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<h1 id="firstHeading" class="firstHeading mw-first-heading"><span class="mw-page-title-main">Action Replay</span></h1>
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<p><b>Action Replay</b> ist ein Markenname der Firma Datel, unter dem ein <a href="Cheat_(Computerspiel)" class="mw-redirect" title="Cheat (Computerspiel)">Cheatmodul</a> für <a href="Spielkonsole" title="Spielkonsole">Spielkonsolen</a> und Computer verkauft wird. Das Steckmodul ist zurzeit für Nintendo <a href="GameCube" class="mw-redirect" title="GameCube">GameCube</a>, <a href="Game_Boy_Advance" title="Game Boy Advance">Game Boy Advance</a>, <a href="PlayStation_2" title="PlayStation 2">PlayStation 2</a>, <a href="Xbox" title="Xbox">Xbox</a>, <a href="Nintendo_DS" title="Nintendo DS">Nintendo DS</a>, <a href="Nintendo_Wii" class="mw-redirect" title="Nintendo Wii">Nintendo Wii</a>, <a href="PlayStation_Portable" title="PlayStation Portable">PlayStation Portable</a> (PSP) und <a href="Nintendo_3DS" title="Nintendo 3DS">Nintendo 3DS</a> erhältlich.
</p>

<div class="mw-heading mw-heading2"><h2 id="Überblick"><span id=".C3.9Cberblick"></span>Überblick</h2></div>
<p>Das <a href="Steckmodul" title="Steckmodul">Steckmodul</a> kann komplette Spielstände einfrieren und speichern, für die meisten Konsolen finden sich solche gespeicherten Speicherstände im Internet. Ferner können im <a href="Arbeitsspeicher" title="Arbeitsspeicher">Arbeitsspeicher</a> abgelegte Daten eines laufenden Spieles manipuliert werden, um beispielsweise zusätzliche Leben, unendliche Munition für Waffen oder Ähnliches herbeizuführen (<a href="Power-up" title="Power-up">Power-up</a>).
</p><p>Das erste <i>Action Replay</i> wurde in den 1980er Jahren für den <a href="C64" class="mw-redirect" title="C64">C64</a> konstruiert, Nachfolger waren <i>Action Replay II</i>, <i>III</i>, <i>IV</i>, <i>V</i> und <i>VI</i>. Die <a href="Amiga" title="Amiga">Amiga</a>-Version hieß ebenfalls <i>Action Replay</i> und enthielt eine per <a href="Potentiometer" title="Potentiometer">Potentiometer</a> einstellbare „Bremse“, die die Arbeitsgeschwindigkeit und damit die Spielgeschwindigkeit herabsetzte. Hiervon gab es drei Versionen für den <a href="Amiga_500" title="Amiga 500">A500</a>, <a href="Amiga_2000" title="Amiga 2000">A2000</a> und später den <a href="Amiga_1200" title="Amiga 1200">A1200</a>. Nachfolger wurden die Versionen <i>Action Replay <a href="Mark_(Produktbezeichnung)" title="Mark (Produktbezeichnung)">Mk</a> II</i> und <i>Mk III</i>.
</p><p>Es existieren ähnliche Produkte anderer Unternehmen, wie z.&nbsp;B. Code Breaker, GameShark oder <a href="Game_Genie" title="Game Genie">Game Genie</a>.
</p>
<div class="mw-heading mw-heading2"><h2 id="Versionen_für_Computer"><span id="Versionen_f.C3.BCr_Computer"></span>Versionen für Computer</h2></div>
<ul><li><a href="Commodore_64" title="Commodore 64">Commodore 64</a>
<ul><li>Action Replay</li>
<li>Action Replay II</li>
<li>Action Replay III</li>
<li>Action Replay IV (1988)</li>
<li>Action Replay V (1989)</li>
<li>Action Replay VI</li></ul></li>
<li><a href="Commodore_Amiga" class="mw-redirect" title="Commodore Amiga">Commodore Amiga</a>
<ul><li>Action Replay (A500 card / A2000 CPU card) (1989)</li>
<li>Action Replay (A1200 card)</li>
<li>Action Replay Mk II (A500 card / A2000 CPU card) (1990/1991)
<ul><li>Version 2.05, <a href="Festwertspeicher" title="Festwertspeicher">ROM</a>-ID: „ACTION REPLAY AMIGA Mk II (V2.05 01/12/90)“</li>
<li>Version 2.12, ROM-ID: „ACTION REPLAY AMIGA Mk II (V2.12 24/12/90)“</li>
<li>Version 2.14, ROM-ID: „ACTION REPLAY AMIGA Mk II (V2.14 22/02/91)“</li></ul></li>
<li>Action Replay Mk III (A500 card / A2000 CPU card) (1991)
<ul><li>Version 3.09, ROM-ID: „ACTION REPLAY AMIGA MK III (V3.09 10/13/91)“</li>
<li>Version 3.17, ROM-ID: „ACTION REPLAY AMIGA MK III (V3.17 12/17/91)“</li></ul></li></ul></li>
<li><a href="IBM-PC-kompatible_Computer" class="mw-redirect" title="IBM-PC-kompatible Computer">PC</a>
<ul><li>Action Replay PC (<a href="Industry_Standard_Architecture" title="Industry Standard Architecture">ISA</a>-Karte) (1994)</li></ul></li></ul>
<div class="mw-heading mw-heading2"><h2 id="Versionen_für_Spielkonsolen"><span id="Versionen_f.C3.BCr_Spielkonsolen"></span>Versionen für Spielkonsolen</h2></div>
<div class="mw-heading mw-heading3"><h3 id="8-bit-Ära"><span id="8-bit-.C3.84ra"></span>8-bit-Ära</h3></div>
<ul><li><a href="Nintendo_Entertainment_System" title="Nintendo Entertainment System">Nintendo Entertainment System</a>
<ul><li>Pro Action Replay</li></ul></li>
<li><a href="Sega_Master_System" title="Sega Master System">Sega Master System</a>
<ul><li>Pro Action Replay</li></ul></li>
<li><a href="Sega_Game_Gear" title="Sega Game Gear">Sega Game Gear</a>
<ul><li>Pro Action Replay</li></ul></li></ul>
<div class="mw-heading mw-heading3"><h3 id="16-bit-Ära"><span id="16-bit-.C3.84ra"></span>16-bit-Ära</h3></div>
<ul><li><a href="Sega_Mega_Drive" title="Sega Mega Drive">Sega Mega Drive</a>/Genesis
<ul><li>Pro Action Replay</li>
<li>Pro Action Replay 2</li>
<li>Pro CDX (benötigt <a href="Sega_Mega-CD" title="Sega Mega-CD">Mega CD/Sega CD Erweiterung</a>)</li></ul></li>
<li><a href="Super_Nintendo_Entertainment_System" title="Super Nintendo Entertainment System">Super Nintendo Entertainment System</a>
<ul><li>Action Replay Pro Mark I</li>
<li>Action Replay Pro Mark II</li>
<li>Action Replay Pro Mark III</li></ul></li></ul>
<div class="mw-heading mw-heading3"><h3 id="32/64-bit-Ära"><span id="32.2F64-bit-.C3.84ra"></span>32/64-bit-Ära</h3></div>
<ul><li><a href="Sega_Saturn" title="Sega Saturn">Sega Saturn</a>
<ul><li>Pro Action Replay (USA)</li>
<li>Game Buster (in Deutschland)</li></ul></li>
<li><a href="PlayStation" title="PlayStation">Sony PlayStation</a>
<ul><li>Action Replay (1995)</li>
<li>Pro Action Replay (1996)</li>
<li>Action Replay CDX (1997)</li>
<li>Equalizer Extreme (1998)</li>
<li>Game Buster v3.1 (in Deutschland) (1998)</li>
<li>Game Buster v3.2 (in Deutschland) (1998)</li>
<li>Game Buster v3.3 (in Deutschland) (1998)</li></ul></li>
<li><a href="Nintendo_64" title="Nintendo 64">Nintendo 64</a>
<ul><li>Action Replay Pro (1999)</li>
<li>N64 Equalizer</li>
<li>Game Buster V3 (in Deutschland) (1999)</li></ul></li></ul>
<div class="mw-heading mw-heading3"><h3 id="Konsolen_der_sechsten_Generation">Konsolen der sechsten Generation</h3></div>
<ul><li><a href="Sega_Dreamcast" class="mw-redirect" title="Sega Dreamcast">Sega Dreamcast</a>
<ul><li>Action Replay CDX</li></ul></li>
<li><a href="PlayStation_2" title="PlayStation 2">Sony PlayStation 2</a>
<ul><li>Action Replay 2 (2000)</li>
<li>Action Replay 2 V2 (2001)</li>
<li>Action Replay 2 V2.1</li>
<li>Action Replay 2 V2.2</li>
<li>Action Replay 2 V2.34</li>
<li>Action Replay MAX (2003, Update 2004)</li>
<li>Action Replay MAX 3.13</li>
<li>Action Replay MAX 3.14</li>
<li>Action Replay MAX 3.60 EVO</li>
<li>Action Replay MAX DRIVE</li></ul></li>
<li><a href="Xbox" title="Xbox">Microsoft Xbox</a>
<ul><li>Action Replay (2002)</li></ul></li>
<li><a href="Nintendo_GameCube" title="Nintendo GameCube">Nintendo GameCube</a>
<ul><li>Action Replay (2003)</li>
<li>Action Replay Version 1.11 (Jan/2004)</li>
<li>Action Replay Version 1.18 (Mai/2004)</li>
<li>Action Replay (2007) – Wii-kompatibel, funktioniert jedoch nicht mehr für die neuen „Firmware-Versionen“ der Wii</li></ul></li>
<li><a href="Wii" title="Wii">Nintendo Wii</a>
<ul><li>USB Gecko Adapter (2008) – benötigt einen installierten „Homebrew Channel“; Wii ↔ PC per USB Kabel um Spiele zu „debuggen“</li></ul></li></ul>
<div class="mw-heading mw-heading2"><h2 id="Versionen_für_Handheld-Konsolen"><span id="Versionen_f.C3.BCr_Handheld-Konsolen"></span>Versionen für Handheld-Konsolen</h2></div>
<ul><li><a href="Game_Boy" title="Game Boy">Nintendo Game Boy</a>
<ul><li>Pro Action Replay</li>
<li>Action Replay Online</li>
<li>Action Replay Extreme</li></ul></li>
<li><a href="Sega_Game_Gear" title="Sega Game Gear">Sega Game Gear</a>
<ul><li>Pro Action Replay</li></ul></li>
<li><a href="Game_Boy_Color" class="mw-redirect" title="Game Boy Color">Nintendo Game Boy Color</a>
<ul><li>Action Replay Pro</li></ul></li>
<li><a href="Game_Boy_Advance" title="Game Boy Advance">Nintendo Game Boy Advance</a>
<ul><li>Action Replay (2001)</li>
<li>Action Replay Duo (2005)</li>
<li>Action Replay MAX (2006)</li></ul></li>
<li><a href="Nintendo_DS" title="Nintendo DS">Nintendo DS</a> (i)
<ul><li>Action Replay Duo (2005)</li>
<li>Action Replay DS (2006)</li>
<li>Action Replay DSi (2009)</li></ul></li>
<li><a href="PlayStation_Portable" title="PlayStation Portable">PlayStation Portable</a> (PSP)
<ul><li>Action Replay MAX (2005)</li>
<li>Action Replay for PSP 1000 2000 3000 PSPgo (2009) (Nach einem Firmwareupdate auf 6.30 oder höher nicht mehr nutzbar, da Sony die Programmierlücke, durch die das Action Replay gestartet wird, geschlossen hat.)</li></ul></li>
<li><a href="Nintendo_3DS" title="Nintendo 3DS">Nintendo 3DS</a> (XL)
<ul><li>Action Replay Power Saves 3DS (2013)</li>
<li>Action Replay Power Saves 3DS Pro (2013)</li></ul></li></ul>
<div class="mw-heading mw-heading2"><h2 id="Weblinks">Weblinks</h2></div>
<div class="sisterproject" style="margin:0.1em 0 0 0;"><div class="noresize noviewer" style="display:inline-block; line-height:10px; min-width:1.6em; text-align:center;" aria-hidden="true" role="presentation"><span class="mw-default-size" typeof="mw:File"><span title="Commons"></span></span></div><b><span class=""><a class="external text" href="https://commons.wikimedia.org/wiki/Category:Action_Replay?uselang=de"><span lang="en">Commons</span>: Action Replay</a></span></b>&nbsp;– Sammlung von Bildern, Videos und Audiodateien</div>
<ul><li><a rel="nofollow" class="external text" href="http://www.datel.co.uk/">Offizielle Website</a></li>
<li><a rel="nofollow" class="external text" href="http://www.codejunkies.com/">Offizielle Codeseite (PAL &amp; USA Codes)</a></li></ul></div><!--htdig_noindex--><div><div class="zim-footer">
Dieser Artikel wurde von <a class="external text" title="Zuletzt bearbeitet am 2023-12-07" href="https://de.wikipedia.org/wiki/?title=Action_Replay&amp;oldid=239947385">Wikipedia</a> herausgegeben. Der Text ist unter <a class="external text" href="https://creativecommons.org/licenses/by-sa/4.0/deed.de">Creative Commons Attribution-Share Alike 4.0</a> verfügbar, sofern nicht anders angegeben. Für die Mediendateien können zusätzliche Bedingungen gelten.
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